Super Mario Quest v1.1.0
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FILE INFORMATION
Ranked as 39 on our all-time top downloads list with 138187 downloads. Ranked as 81 on our top rated list with a weighted average of 8.65.
smq.zip
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Filename
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smq.zip (Download)
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Title
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Super Mario Quest v1.1.0
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Description
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The begin-all and end-all Mario clone for TI-89 and TI-92 Plus (DoorsOS and PlusShell)
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Author
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Don Barnes (dbarnes@calc.org)
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Category
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TI-89 Assembly Games (Kernel)
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File Size
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37,539 bytes
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File Date and Time
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Sun Apr 2 20:19:34 2000
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Documentation Included?
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Yes
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Source Code Included?
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No
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SCREEN SHOTS
REVIEWS
Review
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Review by
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Erich Oelschlegel
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Reviewed on
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2004-11-22
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Attention span: 9/10 Controls get awkward, losing fun. Controls: 8/10 Difficult to get moving. Implementation: 10/10 This game looks great! Overall: 9/10 Always a pleaser.
Super Mario Quest was the best new game for the TI-89 back in January, when it made its debut, still in the beta stages. It had almost the exact graphical equivalent of the original NES game (except in grayscale). It had little support for things like flowers, pipes, coins, and fireballs. Now, it has all of those things. There are several premade worlds to complete, with a boss at the end of the game. The graphics fill up the screen, so when Mario jumps, the screen scrolls with him, and smoothly at that. The controls are normal (for a calculator), where 2nd jumps, diamond throws fireballs, and the cursor pads navigate. A status line is at the top of the screen, showing point total, coins and lives. In the options menu at the beginning of the game, there is a speed selector, and an option to turn grayscale off, which makes the game run smoother. There is also a threshold selector in the menu, as well as an option to turn exploding bricks on or off. Version 1.03 also includes a level editor, as well as the game's own library, which you must keep in the main folder. The premade levels are also included in a separate file from the main program, and you will be required to find the level at the start of the game if you move it to another folder. I believe this library includes a savegame feature, so as to not waste space by keeping the monolithic size of the game (46k) in the archive memory.
I have only a few comments on the game itself. The original version was much easier to control. In v1.03, Mario takes a while to "get going" and it is difficult (if not impossible) to jump vertically around blocks. Also, in order to fall between two blocks, Mario must be exactly positioned between their edges, or else he will not fall.
Nonetheless, SMQ is a great game, and is a real pleaser everytime you play it. |
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ARCHIVE CONTENTS
Archive Contents
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Name
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Size
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README.TXT | 13717 |
smq.89z | 46937 |
smqlib.89z | 291 |
smqlvl.89s | 7464 |
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