ZMercury 0.70
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FILE INFORMATION
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zmercuryti86.zip
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Filename
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zmercuryti86.zip (Download)
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Title
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ZMercury 0.70
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Description
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ZMercury is an fast-paced shoot-em-up game for the TI-82, TI-83, TI-83 Plus/TI-84 Plus, TI-85, and TI-86 calculators with parallax scrolling background. This game has very smooth gameplay with many objects onscreen. It features several power-ups you can collect including enhanced weapons as well as high scores and saving the game. The game only takes about 5K of your memory. It is supplied with full source code, and may be copied or modified without any restrictions.
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Author
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Patrick Davidson (pad@ocf.berkeley.edu)
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Category
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TI-86 Assembly Games
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File Size
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54,256 bytes
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File Date and Time
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Wed Aug 3 05:15:16 2011
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Documentation Included?
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Yes
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Source Code Included?
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Yes
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SCREEN SHOTS
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ARCHIVE CONTENTS
Archive Contents
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Name
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Size
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bonus.asm | 1960 |
build.bat | 85 |
build82.bat | 170 |
build83.bat | 173 |
build85.bat | 210 |
build86.bat | 197 |
build8x.bat | 175 |
buildtable.c | 270 |
bullets.asm | 3945 |
collide.asm | 2164 |
drwspr.asm | 16173 |
ebullets.asm | 3427 |
enemies.asm | 9323 |
entry.asm | 5443 |
eshoot.asm | 2835 |
exchange.asm | 1303 |
gfx.asm | 5178 |
hitenemy.asm | 1584 |
images.asm | 4871 |
info.asm | 7481 |
keys.i | 614 |
lib.asm | 2398 |
lib12.asm | 2011 |
map.i | 3256 |
map0.gsm | 3864 |
non85.asm | 2151 |
player.asm | 4181 |
scores.asm | 6734 |
sines.i | 1152 |
sprites/base.asm | 125 |
sprites/base.gst | 1160 |
sprites/boss.asm | 182 |
sprites/boss.gst | 1238 |
sprites/bullet1.asm | 80 |
sprites/bullet1.gst | 1160 |
sprites/bulletd.asm | 72 |
sprites/bulletd.gst | 1160 |
sprites/bulletu.asm | 72 |
sprites/bulletu.gst | 1160 |
sprites/ebullet1.asm | 80 |
sprites/ebullet1.gst | 1160 |
sprites/ebullet2.asm | 64 |
sprites/ebullet2.gst | 1160 |
sprites/enemy1.asm | 114 |
sprites/enemy1.gst | 1160 |
sprites/enemy2.asm | 134 |
sprites/enemy2.gst | 1238 |
sprites/health.asm | 88 |
sprites/health.gst | 1160 |
sprites/player.asm | 150 |
sprites/player.gst | 1238 |
sprites/score.asm | 88 |
sprites/score.gst | 1160 |
sprites/spin1.asm | 112 |
sprites/spin1.gst | 1160 |
sprites/spin1b.asm | 112 |
sprites/spin1b.gst | 1160 |
sprites/spin2.asm | 112 |
sprites/spin2.gst | 1160 |
sprites/spin2b.asm | 112 |
sprites/spin2b.gst | 1160 |
sprites/spin3.asm | 112 |
sprites/spin3.gst | 1160 |
sprites/spin3b.asm | 112 |
sprites/spin3b.gst | 1160 |
sprites/spin4.asm | 112 |
sprites/spin4.gst | 1160 |
sprites/spin4b.asm | 112 |
sprites/spin5.asm | 112 |
sprites/spin5.gst | 1160 |
sprites/spin5b.asm | 112 |
sprites/spint1.asm | 112 |
sprites/spint1.gst | 1160 |
sprites/spint2.asm | 112 |
sprites/spint2.gst | 1160 |
sprites/spint3.asm | 112 |
sprites/spint3.gst | 1160 |
sprites/spint4.asm | 112 |
sprites/spint4.gst | 1160 |
sprites/weapon.asm | 88 |
sprites/weapon.gst | 1160 |
sprites/weapon2.asm | 88 |
sprites/weapon2.gst | 1160 |
terrain.asm | 4258 |
terrain.i | 561 |
title.asm | 4432 |
vars.asm | 3212 |
zmerc.asm | 2920 |
zmerc82.asm | 2501 |
zmerc83.asm | 2640 |
zmerc85.asm | 2761 |
zmerc86.asm | 5039 |
zmerc8x.asm | 2647 |
zmercury.86p | 5316 |
zmercury.i | 3814 |
ZMercury.txt | 9782 |
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